Homogenizer machine market is anticipated to grow at a CAGR of 4.2% during the forecast period (2024-2031) owing to the increasing demand from various end-user industries such as food & dairy, cosmetics, pharmaceutical, biotechnologies, and chemical industries. Due to its application in the reduction of particle size and disintegration of fat g
Botanical Supplement Market Is Expected To Exhibit Significant Growth Over 2031
The botanical supplement market is anticipated to grow at a considerable CAGR of 6.5% during the forecast period (2024-2031). The rise in health-conscious individuals corresponds with an increasing awareness regarding the utilization of botanical supplements is the driving factor of the growth of the global market. Dietary, nutraceutical and herb
Acoustic Vehicle Alerting System (AVAS) Market Growth Probability, Leading Vendors and Future Scenario By 2024-2031
AVAS market is anticipated to grow at a CAGR of 14.6% during the forecast period (2024-2031). Significant factors contributing to the market growth include rising road accidents globally, and increasing demand for safety technologies such as collision avoidance systems, parking assistance, traction control, lane departure warnings, electronic stabi
Drug-eluting Stent Market Increasing Demand, Growth Analysis and Future Outlook by 2031
The global drug-eluting stent market is anticipated to grow at a considerable CAGR of 7.6% during the forecast period (2024-2031). The market growth is attributed to the expanding trend in FDA approvals. As the regulatory body grants more approvals for such stents, it indicates increased acceptance and trust in the safety and efficacy of drug-elu
Gamification Market Growth Probability, Leading Vendors and Future Scenario By 2024-2031
Gamification market is anticipated to grow at a CAGR of 24.2% during the forecast period (2024-2031). The market’s growth is attributed to the growing demand for increased internet penetration across the globe. The global expansion in internet accessibility has extended the scope of gamified platforms. This is particularly significant for educati